Imperial Elite Pilot


Imperial Ace Pilot
Imperial Ace Pilot CL 11

Medium Human Soldier 2 / Scoundrel 5 / Ace Pilot 4
Force 11
Init +14; Senses
Languages Basic, Bocce, High Galactic, Huttese

Defenses Ref 29 (flat-footed 24), Fort 23, Will 26;
hp 86; Threshold 23

Speed 6 squares
Ranged Heavy Blaster Pistol +12 (3d8+5)
Base Atk +8; Grp +9
Maneuvers Known (6 Known, 8/encounter, Pilot +19): Afterburn, Angle Deflector Shield, Attack Pattern Zeta, Howlrunner Formation, Shield Hit, Snap Roll

Abilities Str 12, Dex 19, Con 10, Int 16, Wis 16, Cha 10
Special Qualities Vehicle Dodge +3

Talents Penetrating Attack (Heavy) (DR 5 lower), Fool’s Luck, Knack (1/day reroll Skill), Hyperdriven (1/day add Scoundrel level to atk/skill/abil roll), Vehicle Focus (Starfighter) (+2 atk rolls, take 10 on all pilot checks), Relentless Pursuit (roll twice to initiate Dogfight)

Feats Armor Proficiency (Light, Medium), Heavy Hitter (add’l 1pt of dam / 5 over Ref Def & if dam > DT, target cannot atk and speed -2 sqrs next turn), Hold Together (spend FP as rctn to delay effect of dam to vehicle until end of round), Point Blank Shot, Vehicle Starship Tactics x2, Skill Focus (Pilot), Systems Expert (recharge shields/reroute power in 2 swft actions or 1 w/encounter @ DC 30), Vehicular Combat, Vehicular Surge (2nd wind for vehicle 1/encounter), Weapon Focus (Heavy), Weapon Proficiency (Heavy, Pistols, Rifles, Simple)

Skills Initiative +14, Knowledge (Tactics) +13, Mechanics +13, Perception +13, Pilot +19, Stealth +14, Use Computer +13


Imperial Elite Pilot

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