Rise of the Rebellion
Force Secret Revisions
By spending a Force Point when activating a force power, that power gains the [dark side] descriptor. This Secret cannot augment a force power with the [light side] descriptor.
By spending a single Force Point when activating a Force Power, your character can choose to take a -5 penalty to your Use the Force check to activate the power in exchange for dealing 50% additional dice of damage. Cumulative penalties can be applied, so a -10 penalty on the activation roll would yield double damage. Penalties may only be taken in increments of 5 and cannot reduce the character’s bonus to his Use the Force check below zero.
By spending a single Force Point when activating a Force Power with a range farther than touch, your character can choose to take a -2 penalty to the Use the Force activation roll to double the range of the power. For a -5 penalty, your character can change the range of the power to Line of Sight. By expending a single Destiny point and taking a -5 penalty on the activation roll, the range of a force power augmented with this force secret is extended to any character you can perceive in the same galaxy.
By spending a single Force Point when activating a Force Power that covers an area, your character can take a -5 to the activation roll to double the area affected. 6 square cones become 12 square cones while 2 square radius effects become 4 square radius effects. Your character make take a cumulative -5 penalty to continue doubling the range, though the multiplicative is additive in this instance. Taking a -15 penalty on a Force Power would quadruple the area. Apply the benefits of Enlarged Power after all other effects that modify the Force Power’s range.
Your character can spend a Force Point to grant a single Force Power to any force sensitive, sentient being within 12 squares as a reaction. In addition, your character can imprint his consciousness into a Holocron to create a Gatekeeper.
Your character can choose to change the target of a single Force Power from himself to an ally within Line of Sight by expending a single Force Point. If applicable, the Jedi may choose to maintain the power on behalf of the target ally by expending the normal required action. A force user may also spend a Destiny point to activate a Force Power to have it affect himself and a single ally within Line of Sight and both powers require only one action to maintain.
A Jedi that has a Padawan learner may activate a Force Power for his Padawan without spending a Force Point or may activate a Force Power that affects both himself and his Padawan by spending a Force Point. Maintaining a Force Power for both himself and his Padawan requires only a single corresponding action and both Powers operate off a single Use the Force check.
Choose a single force power that targets one creature or object other than yourself and spend a single Force Point. Your character may take a -5 penalty on his Use the Force check to target one additional creature. Your character may take an additional -5 for each additional creature he wishes to target. Penalties must be taken in increments of 5 and cannot reduce the character’s Use the Force check below 0.
By meditating in a force trance for 1 hour, the force user can substitute up to his Wisdom Modifier in force powers for different force powers. While substituted, the previous powers are inaccessible but the new force power remains available and functions as a normal. Force Techniques and Force Secrets that apply to a force power swapped out by this secret do not confer their benefit. The substituted powers persist until the force user sleeps or meditates for an hour to reacquire his original force powers.
When spending a Force Point when activating a force power, that power gains the [light side] descriptor. This Secret cannot augment a force power with the [dark side] descriptor.
By spending a single Force Point, your character may activate a Force Power that normally requires a move or standard action to activate as a swift action. Further, powers that require a move or standard action to maintain only require a swift action to maintain when augmented by this Force Secret. Your character may also activate a force power that normally requires a standard or move action as a reaction with the expenditure of a destiny point.
Select a single Force Power that targets an area. Your character may alter the shape of that force power to a line, cone or roughly spherical covering a number of squares equal to the original area of the power. This force secret does not change the range of the force power, so force powers that originate from your character must still do so despite their modified shape. Your character can also always choose to spend a force point to spare allies any harmful effects from the selected force power.
By expending a single Force Point, your character may ignore all penalties to the activation roll of a Force Power provided he can take the action required to activate the Force Power.